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 SpaceShoot 2 - Leading the way

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Jack

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PostSubject: SpaceShoot 2 - Leading the way   Thu Jan 12, 2012 9:17 am

Hello Guys and Gals,

First of all I have a confession to make, we have developed a game secretly without even posting so much as a hint to any new developments. Terrible of us I know, but this game, SpaceShoot, has been finished and is due to be posted on the forums very soon. As with all our games we hope you enjoy playing them and if you require any support in terms of technical difficulties or bugs and glitches please contact a team member.

Both myself, Harley and numerous other testers who will remain anonymous enjoyed SpaceShoot so much so that between us we managed to gain well over 100,000 credits and I can now name the first 10 elements of the periodic table Wink. I personally enjoyed playing SpaceShoot more than any of our other games!

We also came up with numerous great ideas that we couldn't implement into the game due to technical issues and the game simply being to large to add much more. As such we decided to start work on SpaceShoot 2 immediately! This is why we have not been able to release SpaceShoot yet, we've been to busy working on the sequel!

After doing some number crunching we discovered that the music alone took up to much space for us to be able to host the game online, after we had added the graphics and such it was apparent that there was no way that any amount of 'trimming' the content to reduce the size would work.

Harley however had a great idea, he proposed that we allow users to download the game and even buy it on a disk. This idea was the answer to all our problems; we can make the game as large as need be without sacrificing much, besides from availability which was still great. JHgames was to have it's first disk game!

As SpaceShoot 2 will be on a disk, we have had to conduct some extensive updates to where and how the game is played. As everything on scratch is intended to be posted online, the game and source-code are in the same window, which was not an option for us. We not have a much updated pallet to play our games on now and we are very excited about this and plan to use it to it's full potential!

ScreenShot

The window can be resized, moved, stopped, started, saved, closed, be share, edited (only developers) and even made full screen!

Hopefully you are all just as excited as us for the release of SpaceShoot 2, either as a game or milestone for JHgames!

Jack,
Lead Developer


Last edited by Jack on Tue Apr 03, 2012 7:55 am; edited 2 times in total
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Jack

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PostSubject: Re: SpaceShoot 2 - Leading the way   Sun Jan 15, 2012 4:33 am

Moved to new developments.

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